How can the player tell when the game is good or not? There are countless factors that contribute to an answer, but one important piece is how successful a player is in your game. Not if the player is winning, but is the game responding to players actions as the player expects. In other words, how well the player’s mental model fits within your game.
To set the scene, I’d like to take some time describing my vision for Ghost Elevator. Please keep in mind that anything I write here is subject to change, and most likely will evolve over time.
Ghost Elevator is a co-op survival horror game. Game revolves around the elevator (surprise!), which only can go down. In each floor, players have to find a key card which would allow them to go to the next floor.
If you stumbled upon this website, it’s about a video game. I (@RR) am building a co-op horror game called Ghost Elevator. In this blog I’ll share notes about development, lessons learned, occasional footage and thoughts on other games and what we can learn from them.
I hope you’ll stick around. You can follow this blog via RSS or on Mastodon. Let’s get going!